Who is the best fighter on this Roll Anime to Fight tier list?
No permanent #1 without public DPS. Start with Diamond Broly / Ace when available, then merged Mythics you actually place.

This Roll Anime to Fight tier list ranks fighters for wave push on Roblox using provisional S / A / B / C bands — not invented DPS spreadsheets.
Roll anime fighters, merge upgrades, and survive endless waves on Roblox. Built for Roll Anime to Fight! by Another Slop (Place 107653945083776).
Public launches do not publish a complete numeric DPS sheet. Until community samples stabilize, every named row that lacks multi-source confirmation stays Pending review. Use early / mid / late goals below to decide merges and Trait Shards without guessing fake damage numbers.
Last framing pass: July 19, 2026. Cross-check live boards after patches via Discord and updates.
A Roll Anime to Fight tier list answers “who deserves Gold and shards on my account today?” Rarity ladder still matters: Common → Rare → Epic → Legendary → Mythic. High rarity raises the ceiling; merges and traits decide whether that ceiling shows up on your board.
Idle “Roll an Anime” trading values do not apply here. Confirm the experience on Roblox before copying any offline ranking screenshot.
Color S–C cells are intentional. Columns titled Tier render badges; Pending stays plain text when we refuse to invent stats.
| Tier | Meaning | Player action |
|---|---|---|
| S | Default invest target for the stage | Merge + Trait Shards first |
| A | Strong secondary / flex | Merge after S slots filled |
| B | Situational — works with support | Keep if placed; low shard priority |
| C | Early filler / replace soon | Do not feed Secret traits |
| Pending | Insufficient verified samples | Hold judgment — check Discord |
Because roster data is incomplete, this Roll Anime to Fight tier list splits Early / Mid / Late. The same fighter can be S early (you own nothing else) and B late (better Mythics arrived). That is feature, not contradiction.
Exact DPS integers, fake “x.xx M damage,” or percentile luck tables with no public source. If a competing page shows a precise number without patch notes, assume marketing fluff until replicated in-client.
Early = first board through comfortable auto-waves. Goal: survive, earn Gold, unlock merges — not complete the entire roster.

| Fighter / group | Tier | Status | Notes |
|---|---|---|---|
| Diamond Broly | S | Pending review | Code carry from BLEACHPART2! — place first |
| Any affordable Epic you can place | A | Pending review | Fill lanes so auto-waves stay on |
| Manji / Shin Ratsu (example early buys) | B | Pending review | Common early buys in sessions — replace as Gold rises |
| Unmerged Commons | C | Pending review | Temporary taxpayers only |
| Unaffordable Mythic on the stand | Pending | Needs-check | Do not bankrupt Gold income chasing one roll |
Redeem BLEACHPART2! at Wave 1+, place Diamond Broly, then buy cheap fillers. This beats pure RNG opening streaks for every new account on the current code patch.
Early tier mistakes include buying three Slots before Gold income. A wide weak board loses hard Checkpoints; a tight board with income climbs rarities faster — see the beginner guide.
Mid = stable Gold loop, first Legendaries placed, Checkpoint pushes feeling intentional. Start discriminating harshly on Trait Shards.

| Fighter / group | Tier | Status | Notes |
|---|---|---|---|
| Diamond Ace | S | Pending review | ADMINABUSE! @ Wave 76 — large Gold spike carrier |
| Diamond Broly | S | Pending review | Still valid if merged/traited; do not bench blindly |
| Merged Legendary core | A | Pending review | Main shard candidates after code units |
| Unmerged Epic flex | B | Pending review | Keep if covering a lane weakness |
| Collection Commons | C | Pending review | Merge fodder or sell-through storage |
| Named Mythics (session-dependent) | Pending | Needs-check | Examples like Yariki appear in clips — verify on your patch |
Hitting Wave 76 for ADMINABUSE! suddenly dumps Diamond Ace + 50K Gold. Recalibrate: Ace often becomes the new merge priority; Broly stays if still contributing. Details: codes · waves guide.
Diamond is only one mutation label — Gold · Nen · Titan also appear in community notes. Mutation does not auto-equal S-tier forever; it raises a ceiling you still must merge. Hub: mutations.
Late = Checkpoint farming, trait optimization, and only keeping units you would still place tomorrow. Without a public DPS sheet, late ranking stays a framework.

| Priority band | Tier | Status | Invest focus |
|---|---|---|---|
| Merged Mythic + strong Trait | S | Pending review | Full Trait Machine + merges |
| Diamond code carries still clearing | S | Pending review | Keep if dps feel holds in client |
| Merged Legendary secondaries | A | Pending review | Support S lanes / overflow damage |
| Situational Epics | B | Pending review | Swap for events / stalls only |
| Anything you never place | C | Pending review | Stop spending shards |
| Unverified “Godly” rumor units | Pending | Needs-check | Wait for multi-source confirm |
Community extracts mention Secret traits such as Emperor with massive damage-leaning packages — still Pending review for exact percentages on live clients. Spend shards as if Secret spins are rare, because they are.
Name browsing: fighters. Passive passives: traits. Level path: merge guide.
When names are incomplete, rank roles first. Assign S–C by function on the wave board.
| Role | Tier bias | Job |
|---|---|---|
| Primary DPS carry | S–A | Clears the densest lanes |
| Secondary DPS | A–B | Covers when carry targets elsewhere |
| Gold / economy help | A–B | Keeps upgrade tempo alive |
| Lane filler | B–C | Buys time until a real unit arrives |
| Collection vanity | C | Looks cool in storage |
Session footage often shows other players parking Sukuna, Saitama, or Diamond variants. Treat those as existence proofs of the roster fantasy — not guaranteed drop tables for your next roll.
Official description promises fighters with combat stats (community wikis list DPS, Range, Cooldown). Until we publish verified columns on the fighters hub, do not trust third-party CSV dumps.
If you only remember one list, remember this spend order.
| Resource | S–A spend | C-tier spend |
|---|---|---|
| Gold | Rolls + merges + Luck | Avoid |
| Duplicates | Merge into keepers | Do not “collect” forever |
| Trait Shards | Carry first | Almost never |
| Slots | After income is healthy | Not a flex purchase |
New accounts should finish the beginner guide first-hour checklist before obsessing over late S-tier myths.
Honesty beats fake precision. This policy is why the Roll Anime to Fight tier list looks “incomplete” on purpose.
| Label | When we use it |
|---|---|
| Pending review | Named unit lacks multi-source combat confirmation |
| Needs-check | Clip mentions a fighter but patches may rename / rebalance |
| Verified Claim only | Code reward units (Broly / Ace) — ownership confirmed, DPS TBD |
We need repeated in-client samples or consistent Discord/patch notes agreeing on role. One viral clip is not enough to stamp S.
Bring Checkpoint screenshots and Trait results to the official Discord. Do not send script menus — those get ignored and risk bans.
No permanent #1 without public DPS. Start with Diamond Broly / Ace when available, then merged Mythics you actually place.
Another Slop has not published a full numeric table. Fake DPS hurts players more than honest Pending labels.
Provisionally S for early/mid as a verified code carry. Re-test after merges and patches.
No. Save Trait Shards for S–A keepers — see the traits page.
Start at the fighters hub. Deep entity pages open when unique stats exist.
No. Different Place, different systems. This tier list is Roll Anime to Fight only.
Matched by build plan, shared topics, and guide progression — not random related links.